Survive 14 lunar days. Send science home 5 times. Every choice costs something.
Choose your difficulty
You are the commander of a small Moon base near the lunar south pole.
Each day (we call it a sol) you can do
3 actions. At night your crew eats, your shield decays, and radiation sneaks in.
🧑🚀👩🚀🧑🔬
Welcome to the base, Commander. Crew Nova, Comet and Bolt are ready.
Sol 1 / 14🟢🟢🟢📡 0 / 5☄️ Sol 11 · Shield ≥ ?
⚡ Energy
🥗 Food & Water
🛡️ Radiation Shield
☢️ Crew Radiation
Actions today (each action also uses 1 Food & Water — every spacewalk costs!)
Mission log
🛰️ Where our NASA data comes from
Everything marked LIVE is fetched right now from NASA's public
DONKI space-weather API. Everything marked CURATED is a real NASA fact
we looked up by hand. Game balance numbers (costs, gains) are designed for play — they are not NASA data.
LIVESolar particle events & CMEs — NASA DONKI API
(api.nasa.gov/DONKI). Real solar storm records;
when the Moon has no air, these events are exactly what hits your crew.
CURATEDThe Moon has no atmosphere, so radiation (solar particles
and galactic cosmic rays) reaches the surface — no weather to block it.
CURATEDWater ice at the lunar south pole — NASA's LCROSS mission
(2009) confirmed ice in permanently shadowed craters. That is why "Search for ice" works in this game.
CURATEDRegolith shielding — NASA's Open Science Data Repository
(OSDR) hosts real
studies on using Moon soil to block radiation. That is your "Maintain shield" action.
CURATEDAstronaut health in space — OSDR research shows radiation
affects bones, blood and eyes over time. Crew radiation here is simplified from that idea: it only goes down
when the crew genuinely rests.
Made by Team DeadSignal (Craiova) for NASA Space Apps 2026. Game code written with AI assistance;
the game idea and design choices are the team's.
Lunar Outpost 14 · Team DeadSignal · Space Apps Challenge 2026 · code with AI assistance (see Sources)